It has issues which will make me still need to jump between sai and krita, but it has some animation capabilties and I'm playing with that to see how it works. It's terribly slow, but there are some reasons why I did it like that.Īnyway, long story short, I've been test driving Krita since it also has a Linux version. When checking whether something looks good when moving I always had to export every single pic and turn it into a gif or tell another program to turn it in a (quick) slideshow. I'm currently(and since I started working on FET) using Sai, but it's animation capabilities are NULL. The situation above isn't why I don't have a nice Halloween inspired pic for you (Boooo Wendy Testaburger BOooo!!) No, it's simply because I forgot! Which is crazy because I had opportunity enough since I've also been testdriving a new painting program and could've easily combined me testing it and drawing something Halloween inspired. Which is a good thing, because a Spookytimes NEEDS to be released on the 31st or before and time marches on! I'm happy to say I un-chaomiumed things and I'm pretty happy with how things are progressing at the moment. Which is always a wild gamble with me because whenever I go beyond 2:00 AM the chance of having a headache for the entire next day is about a 25/100 thing. Midnight oil was being burned in an effort to not let it lead to problems later on. If all of that sounds like a chaomium (chaos + pandemonium). But I hadn't stopped implementing other things so I couldn't just use an older safe version. which turned out to be extra clicking for the same action and I really didn't like that, so I had to turn it back. Then I decided I wanted to change all the menu boxes for clickable images. You'll end up with a weird combo word which doesn't even exist! Have you ever had that? I kinda felt like that about eight days with Spookytimes 3 ago, so I uprooted some things I was doing and did it differently halfway through. It's like when you try and say something while still deciding which specific word you're going to use when you're already pronouncing it. Like for example having too many things you'd like to try and then doing both at once and getting something. Something where I can get a little more silly, but all that amount of creative fun/potential can have it's own challenges. Hope everyone has had a nice weekend! If you've sent me a pm recently and I haven't gotten around to answer it yet, please hold on and I'll get back to you as soon as I can.It's fun to be able and do something completely different. I don't have a lot of time left(and I really want to get something out there soon) so I better get cracking again. I think this route has the most builds so far, but the one after the upcoming one should take us to the final chapter.Īnyway, I have a lot more to say, but that will have to wait till another proper "art update". Once I realized that, it was much easier to stop pushing forward to the end. it'd still be a cliffhanger because of how I structured the story. but then I realized even if did somehow manage to end the route in this build. This build won't finish the love route and I'll just warn you right now, it's going to have one of those cliffhanger endings. It was one of those scenes I considered not including when I was still thinking about releasing half a build. I'm also very curious how you guys will react to another particular scene. One scene had me really stumped at first and took me longer than I wanted to, but I'm reasonably happy with it now. Early access should be up about three days later. That means I'm hoping to have a bughunt build ready on the 15/16th (depending on your time zone) It's probably going to have some rough edges which I'll polish up during the following days provided bug-fixing won't swallow up my time. I'm still entirely focused on having a build ready soon(ish). Hello all! This is just a bare bones update to fill you in on what will happen this month.
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